Devlog 2: Sound Effects
Added new things, mainly seven sound effects.
"opening the door" -- used audio from my apartment door. Squeaky sound because it's a swinging door in the game.
"the door is locked" -- used audio from my apartment door. Sounds like a lock being messed with because the character tried the lock.
"picking up the key" -- used audio from my keys. Sounds like keys being grabbed in a hurry because in game they are grabbed quickly.
"checkpoint" -- used audio from BFXR for the rest. Upbeat jingle to make the player feel accomplished.
"you died" -- dramatic "dun dun" sound to make the player understand something bad happened, but not too sad so they know they can try again.
"moving platform" -- hushed humming sound similar to an engine to not distract from gameplay more than needed.
"falling platform" -- slide whistle down sound to invoke cartoon falling feeling.
Get Game Design 1 Project-RoboRads
Game Design 1 Project-RoboRads
Project for Game Design 1. Escape the island with other robots.
More posts
- Devlog 7: Final Devlog + Release2 days ago
- Devlog 6: Landscape37 days ago
- Devlog 5: Bunker Midterm51 days ago
- Devlog 4: Feedback Changes73 days ago
- Devlog 3: Experience80 days ago
- Devlog 1: Lighting and ModelsSep 04, 2024
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