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Devlog
Game Design 1 Project-RoboRads
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Devlog
Devlog 7: Final Devlog + Release
December 11, 2024
by
bsvdw
Final Project + Build for my Game Design 1 class. Unfortunately I could not for the life of me figure out how Github works and my packaged game was barely over 1gb, so here is my solution. A spare Goo...
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Devlog 6: Landscape
November 06, 2024
by
bsvdw
In this devlog, I show off the new outdoor area of the bunker level. This area is complete with: terrain, textures, landmarks, points of interest, water, foliage, and a story. Terrain includes: mounta...
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Devlog 5: Bunker Midterm
October 23, 2024
by
bsvdw
For our Midterm, we were tasked with creating a Bunker for our level to test out what we have learned. I was gone for a week, so my bunker may not incorporate everything I have learned, but I polished...
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Devlog 4: Feedback Changes
September 30, 2024
by
bsvdw
In this devlog, I showcase the changes I made to my Parkour Experience based on feedback I received during playtesting. Main changes: 1. Secrets 2. Moving platforms for variety in the jumps 3. Motivat...
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Devlog 3: Experience
September 23, 2024
by
bsvdw
In this assignment, we were tasked with creating an experience in our game that evoked a certain feeling in the Player. For my experience, I wanted to create a parkour map with the purpose of being si...
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Devlog 2: Sound Effects
September 11, 2024
by
bsvdw
Added new things, mainly seven sound effects. "opening the door" -- used audio from my apartment door. Squeaky sound because it's a swinging door in the game. "the door is locked" -- used audio from m...
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Devlog 1: Lighting and Models
September 04, 2024
by
bsvdw
New test level, lighting, soft shadows, imported models, some moving parts...
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